AArena V4
UAccount
TOURNAMENT ACTIVE STANDINGS

LEADERBOARD

Championship Bracket
ViperX profile 2
VIPER_X 2,850 PTS
Kaelen profile 1
KAELEN_01 3,120 PTS
Zephyr profile 3
ZEPHYR_WAVE 2,710 PTS
RANK GAMER TAG TOTAL POINTS W/L RECORD STREAK
01
Kaelen KAELEN_01
3,120 48 - 4 12W
02
ViperX VIPER_X
2,850 41 - 9 4W
03
Zephyr ZEPHYR_WAVE
2,710 38 - 12 8W
04
Helix HELIX_BREAK
2,540 35 - 15 1L
[ STAGE_04 // TARGET_VIEW ]

Player Profiles

Xenon_Pulse avatar

Xenon_Pulse

Rank #04

Active Member // Team CyberClaw

Frontline skirmisher specializing in rapid spatial penetration and vertical site takeovers. Active since Season 2.

K/D RATIO
2.48
+0.12 this tournament
MATCHES PLAYED
1,402
64% Win Rate
COMBAT LOADOUT
Viper Carbine 58% Pick
Chrono-Core 32% Pick
Primary Combat Gear

Chronological Match Logs

LIVE RELAY
WIN
vs Vortex_Striker MAP: Sector_09
13 - 4 12 minutes ago
WIN
vs Solar_Warden MAP: Obsidian_Bay
13 - 11 2 hours ago
LOSS
vs Catalyst_X MAP: Neon_Grid
9 - 13 Yesterday
DATA STREAM Esports arena telemetry visualization
VIEW // 03

TOURNAMENT RULES

STATUS: MANDATORY // LAST UPDATED: 2024-10-24 14:02 UTC
C_ID: 101

01 // Match Setup & Server Selection

1.1 / PRE-MATCH LOBBY PROCEDURES

Teams must invite opponents to the designated custom lobby exactly fifteen (15) minutes prior to the scheduled match start time. Server hosts are assigned via mutual coin toss inside the main dashboard.

TECHNICAL RULE 1.1.A: All matches are strictly played on optimal tick rate regional servers (minimum 128Hz baseline where available). Deviation results in dynamic host transfer.

1.2 / DISCONNECTS, PAUSE LIMITS & RESTARTS

Each team is permitted a maximum of two (2) tactical pauses per map, lasting no longer than ninety (90) seconds each. Technical pauses for hardware failure require marshal verification via live screen stream feeds.

C_ID: 102

02 // Eligibility & Team Rosters

2.1 / ACTIVE ROSTER LIMITS & SUBSTITUTIONS

Main lineups must consist of five (5) registered players. A maximum of two (2) designated substitutes may be on the roster, changeable only between distinct Swiss-system rounds.

2.2 / HARDWARE, SOFTWARE & ANTI-CHEAT STANDARDS

Kernel-level proprietary anti-cheat clients must remain active throughout entire sessions. Use of overlay software is subject to administrative review before tournament commencement.

C_ID: 103

03 // Restricted Items & Character Bans

ACTIVE RESTRICTED REGULARS [RESTRICT_v11]
ITEM / CHAR ID RESTRICTION STATUS REASONING & CLASS
#XE-82 Chrono-Viper UTTER BAN Exploitive phase hitbox frame drift during air recovery sequence.
#GE-05 Shard Emitter TACTICAL EXCLUSION Performance lag spikes detected on mid-tier hardware arrays.
#AR-91 Apex Sub-Carbine PER-MAP BAN Imbalanced fire rate normalization across legacy maps.
C_ID: 104

04 // Code of Conduct & Fair Play

4.1 / EXPLOITING & COLLUSION CLAUSES

Intentional exploitation of clipping planes, map gaps, or unauthorized console script command execution triggers immediate match forfeiture, disqualification, and a 12-month bans tiering structure.

4.2 / PUBLIC BEHAVIOR & INTERVIEWS

Abusive communication within regional server instances, lobby channels, or streams is monitored using verified automated analysis. Penalties result in immediate point reduction deductions.

C_ID: 105

05 // Prize Pool Allocation Overview

1ST PLACE
55% ($110,000)
2ND PLACE
25% ($50,000)
3RD PLACE
12% ($24,000)
4TH PLACE
8% ($16,000)